### Game Physics Cookbook

Category: Tutorial

**Game Physics Cookbook**

English | Size: 4.4MB

*Category: Tutorial*

Book overview

This book is a comprehensive guide to the linear algebra and collision detection games commonly use, but only briefly touches on the topic of collision resolution (Physics). The book is structured as follows:

Chapters 1, 2 and 3 cover the basics Linear Algebra.

Chapters 4, 5 and 6 cover two dimensional primitives and how to detect intersections between them.

Chapters 7, 8, 9 and 10 cover three dimensional primitives and how to determine intersections between them.

Chapters 11, 12 and 13 cover meshes, scenes and scene organization.

Chapters 14, 15 and 16 cover physics. Throughout these chapters we built a very basic rigid body physics engine.

### Physics Times - August 2018

Category: Magazine

### David Hilbert and the Axiomatization of Physics (1898-1918) From Grundlagen der Geometrie to Grundlagen der Physik

Category: E-Book

**David Hilbert and the Axiomatization of Physics (1898-1918): From Grundlagen der Geometrie to Grundlagen der Physik by L. Corry**

English | 2004 | ISBN: 9048167191 | 513 Pages | PDF | 6.7 MB

David Hilbert (1862-1943) was the most influential mathematician of the early twentieth century and, together with Henri Poincare, the last mathematical universalist.

**An introduction to the physics of space flight**

MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7.5 Hours | Lec: 53 | 928 MB

*Genre: eLearning | Language: English*

Topic 9.2 Space from the NSW HSC physics syllabus

This course covers all dot points of the Space Topic (9.2) from the New South Wales Higher School Certificate Physics Syllabus.

Topics are covered from a mathematical, theoretical and historical perspective.